Category: Articles

Online Backup I – Introduction

What’s it all about

Backups. Something we never remember to do, but always wish we had done when the unthinkable happens. Be it a hard drive gone bad, accidentially deleted file or lost memory stick, data is lost. Not a big deal if you have a copy. If you don’t, well, though luck.

As hard drive capacities keep on growing, backing up your becomes more and more important. The need for data backup isn’t something limited only to companies anymore. Nowadays consumers have just as much to lose: ever-growing archives of personal pictures, videos, important documents and other files that they value. Formerly you could just copy whatever you had to memory sticks or optical discs, but particularly optical media has failed to keep up with current requirements for storage space.

Recordable Blu-ray is still in the horizon for most people, so those hoping to backup all the data from their computer need to have multiple hard drives, an external drive, a network drive or something similar. If these drives have a high capacity, there’s always the little temptation to store something “temporarily” to these disks. This can lead to a situation where your backup drive has files that are not backed up anywhere else – in addition to your backups.

There are various ways to deal with backup. In the quick and dirty method the user selects the files to back up by hand and copies them manually to another location. This requires regular activity from the user and is far from being the optimal method. Backup software, such as Time Machine for Macintosh, tries to automate this process and make sure that backups happen on regular basis. In these cases, the files are often backed up to an external drive or another hard drive.

Fortunately, I’ve yet to lose data due to those things just mentioned. It’s bound to happen, though, sooner or later. When considering the many devices I own with hards drives inside them, luck’s been on my side. Nevertheless, my backup record has been less than stellar. I had the occasional document backed up now and then, but mostly just the really important ones. When I started writing my thesis. Then the data loss paranoia struck. Around then I read about online backup, and decided to try it out. I was happy with the service I initially tried (still using it, in fact), but noticed there were a number of other contenders as well.

Online backup tries to bring a new way of dealing with backup. As network connection speeds have increased, it has become a valid choice even for regular users. One can think of it as a way of outsourcing your backup. There’s no need to supply disks or other storage media, everything is automated. Instead of local storage, all the files are copied over the Internet to service provider’s servers.

Let’s spend a few minutes wondering the upload speed -issue. For example, finnish internet-operators are rather stingy about upload speeds they offer. You might have a balanced connection with 24 megabits for download and 1 for upload. So, when transferring massive amounts of data, you should keep in mind that it might take weeks for the first backup to complete. The following backups happen faster, of course, since we’re only transferring data that has been changed from previous backup.

It’s all good, but…

The online backup – model has a few considerable advantages:

  • the backup process is automated and runs on the background
  • backups are stored separately from original data
  • large amounts of storage space availabe, even unlimited amounts
  • multiple versions of files can be stored

(It should be noted that backup software like EMC Retrospect or Apple Time Machine provide some of these features as well.)

Not unlike life, online backup has its share of problems. Security in particular is often debated, and rightfully so. First of all, all the data you back up is transferred over the Internet. If said data is not encrypted, eavesdroppers might have a feast on your files. Fortunately nearly all providers use modern security methods (encrypting the data, for example), thus decreasing the risk remarkably. Still, if your provider uses terms like “state-of-the-art, secure FTP-connection”, be very afraid.

After getting through with the transfer, we’ve faced with another issue: storing your data on service provider’s data center. Who has access to data after transfer? In best-case scenario even the service provider has no access to your data without your private encryption key. Unfortunately this means that the data is unaccessible even for yourself, in case you happen to forget the password. Let’s just not forget the password, OK?

Some service providers default to encryption method that they can decipher, if needed. This way they can provide you a new password, and you’re able to gain access to your data even after forgetting the original one. The downside to this is, that the service provider can also provide access to your data for third parties, such as authorities, if requested. How big a problem or security threat this is, is up your own paranoia-level (Is the organization after me the government, the police, Illuminati, etc). Seriously speaking, though, this is an issue worth thinking over, if your data is not encrypted by your private key only.

Finally the ultimate problem: service shutting down. Yes, it’s possible. Happened this year with HP’s Upline service shutting down, for example. Just a reminder that nothing lasts forever, especially in the Internet. Same risk you’ll be taking with other services: Gmail, anyone? It’s a free service, and if Google chooses to shut it down tomorrow, you’re pretty much out of luck. Companies come and go, and there’s always some risk involved. As for online backup: free space may not be free in the future, so don’t rely on it. When selecting a vendor, it’s worth spending a few minutes reviewing things like their history, support and business model before making choices. Things like “forever” or “free unlimited storage” sound good, but talk is cheap.

Sea of Services.

Now that we’ve covered the basics, we can start getting to the point. There’s been a surge in online backup, as new providers keep appearing to the field. Vendors vary from smaller enterprises to big ones (like F-Secure and EMC). While it’s good to have options, it’s becoming rather difficult to determine the service that’s “right” for you. Most offer the same basic features, so it comes down to details.

I’m initially focusing on three different providers in this article series. First up is Mozy, followed by Spideroak and then we’ll see what Backblaze has to offer.

Heads up for Windows-users: I’m mostly writing things from Macintosh-user’s point of view. Windows-versions are available for each service, though, and generally the differences between platforms aren’t big, so this shouldn’t be an issue.

Finally, the two questions that might have come up when reading this:

  1. “I’m already backing up my data to a mirroring raid-array and also have monthly backups to network storage.”
  2. “I don’t have anything important to back up.”
  1. That’s nice. You take backup seriously. It’s still worth looking into the subject, some of covered services might just fit surprisingly well to your backup plan.
  2. That’s also great. You’ve managed to obtain an admirable zen-like approach to computers and have achieved a situation where anything you do with your computer doesn’t matter to anyone – even yourself. Is this really the case? Think things over and check out the possibilities.

Published articles will be linked here.

Wii vs DHCP

A while ago I was looking at my router’s log and noticed a funny thing related to DHCP entries, namely those of Nintendo Wii. Apparently Wii acts a little weird when it comes to DHCP, making constant queries to the server on short intervals.

My Wii has the WiiConnect24 on, so it should make Internet connections regularly, no problem there. There’s just no need to bombard the router with address queries every few minutes. Compared to other devices on my network, Wii sure makes itself heard.

If Wii has no IP-address set to it, the ideal procedure would be to make a query, accept the address and hold it until the lease expires or it’s otherwise necessary to make a new query. Wii seems to think this method is too obvious and keeps on making new queries when it feels like it. Now, once the server receives another query from Wii, it (naturally) gives it the same address again, since the address hasn’t expired and the client is the same one.

Wii is not still not satisfied, however, and continues this redundant process of DHCP queries. I noticed this behaviour a long ago, shortly after I bought Wii. Then I thought it might perhaps have something to do with the router or DHCP settings and didn’t give it much thought. However when I recently changed my primary router, Wii’s behaviour caught my eye once again.

The previous router is still working as a wireless access point, but no longer handles the DHCP-queries. Those duties now belong to the new router. Wii’s behaviour towards DHCP has remained the same despite the change in DHCP server. The IP-address lease period is 72 hours and after 36 hours have passed the client should try to renew the lease. Wii apparently doesn’t know how read a clock.

Here’s a portion of Wii’s network activity log of six hours, 13.00-19.00. Now, I’m not going to print the whole thing, would serve no purpose. I’ll clip a few entries from the between because – besides time – each entry is identical to the previous and following one.

10/16/2008 18:58:45 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 18:47:44 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 18:40:36 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 18:36:42 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 18:34:36 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 18:32:41 DHCP server assigns 192.168.11.10 to Wii
[ 18.00-18.30 entries cut ]
10/16/2008 17:57:26 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 17:55:15 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 17:50:18 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 17:40:08 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 17:30:05 DHCP server assigns 192.168.11.10 to Wii
[ 17.00-17.30 entries cut ]
10/16/2008 16:59:56 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 16:50:20 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 16:49:51 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 16:39:42 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 16:36:39 DHCP server assigns 192.168.11.10 to Wii
[ 15.00-16.30 entries cut ]
10/16/2008 14:58:53 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 14:51:52 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 14:49:49 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 14:48:52 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 14:47:52 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 14:45:47 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 14:43:48 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 14:38:46 DHCP server assigns 192.168.11.10 to Wii
[ 14.00-14.30 entries cut ]
10/16/2008 13:58:25 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 13:55:23 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 13:48:20 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 13:44:18 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 13:42:17 DHCP server assigns 192.168.11.10 to Wii
10/16/2008 13:29:11 DHCP server assigns 192.168.11.10 to Wii

There. Based on the logs it would seem that Wii queries IP-address from the server more than 10 times per hour. Generally the interval is less than 10 minutes.

As a comparison, here’s iPod Touch’s entires from the same time period:

10/16/2008 19:52:49 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 19:52:49 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 19:52:49 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 19:52:49 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 18:52:43 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 17:52:43 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 16:52:34 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 15:52:44 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 14:52:44 DHCP server assigns 192.168.11.7 to iPod-Touch
10/16/2008 13:52:44 DHCP server assigns 192.168.11.7 to iPod-Touch

We can see that iPod Touch makes a DHCP query for the server approximately every hour. While even this is much considering the lease period, in this light Wii’s behaviour is rather odd. Especially since the DHCP server has no special settings for either device.

Then we come to the million dollar questions, what’s the point of all this & who cares? To be frank, the answers to these are probably “nothing” and “no one”. Just a curiosity, although I’m not the only one who’s wondered the same thing.

This makes me wonder if the behaviour is simply a flaw in Wii’s DHCP client, an intentional choice by Nintendo or something completely different. Let’s face it, iPod Touch makes 10 DHCP requests on the same time period where Wii makes well over 60 queries.

Makes also wonder how this affects router performance in a situation where, let’s say multiple Wii’s have the WiiConnect24 on and keep on pounding the same DHCP server constantly. Nonetheless, the traffic is redundant and keeps on filling my router log files for no good reason.

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State of the iPod

iPod Touch

What’s happening now?

A while ago I praised the iPhone/iPod Touch Software 2.0. Since then Apple has released a few updates, the latest software version being 2.1.

The updates have fixed a few problems, such as the backup process happening on every sync. This previously took ages to complete, but the updates have improved it to just being slow. That I can deal with.

Apple has also worked on the general stability of the system, reducing the constant crashing quite a bit. From what I’ve experienced, the third-party apps rarely crash anymore. This is huge concerning that nearly every app had random crashes with the old software. Actually the most crash-prone app for me now is Mobile Safari, which usually calls it quits at least once per day. Not too nice. Fortunately it saves the session information, so all is not lost.
The software seems to be especially unstable and unresponsive when listening to music – I’ve had a few occasions where the entire iPod has hung up, not responding to anything. Fortunately after restart we were back in business.

As I’m writing this, my #1 annoyance is the text recognizition. It works with a completely opposite logic from mine. From where I see it, it would make sense to require user to tap on the suggested word IF he/she wishes to use it. No. Instead the software automatically replaces the words unless the user taps on the suggested word to remove it. This is both highly inefficient and frustrating as I have to constantly tap between the words I write and the on-screen keyboard. Although by listening to music while writing and tapping around the screen at the same time gives me a kind of a Guitar Hero/Tap Tap Revenge experience. Sweet. I hear the next update allows to turn text recognizition off, so there is still hope.

Text recognizition makes me sound like a Scandinavian character from some Monty Python sketch.

Wai not try text recognizition toi ease joor life?Imagine this with a hilarious accent and you’re all set.

Issue #2: STILL no copy & paste. You know what’s fun? Writing down a parcel tracking code from your inbox to a piece of paper and then write it to Safari just because there’s no proper way of transferring it from Mail otherwise. I can think of few more reasons to continue whining, but this is the most recent one.

Issue #3: About those language-specific characters (such as ä, ö and their friends)… Accessing them by eg. first holding down letter A and selecting from the pop-up menu makes typing fast and fun. Why indeed include them straight to corresponding international keyboard when you can implement them like this? Slow and steady wins the writing race. This makes me glad I don’t have an iPhone, writing text messages would be smooth.

Much rejoicing

Concerning software, things are looking rather good for the App Store. Even with my “cheap bastard”-policy of trying only freeware apps, I’ve found a plenty of useful and fun programs.

In fact, the sheer amount of programs on few most popular categories forces Apple to soon rethink either the categorization or the way the programs are listed on App Store. Unless someone there really thinks that scrolling around 400+ programs on the same list view is a good idea for you or your index finger…

WordPress. I’m using it to write this, actually. Works rather well for small updates like this and writing drafts. I would like to have a horizontal mode for writing, though.

Currency. Currency converter, no more, no less. Does its job well and looks good. Minus-points for ads and slow startup, although the startup-time has been improved significally on later versions.

WeekOtY: Displays the current week number and other week numbers you might need. Why? Because the official Calendar-application can’t do this. Ideally there shouldn’t be need for apps like this, but since there is, thanks for the developer for making it possible to see when that week 42 Friday appointment takes place.

Ping (lite). Network tools Ping and Traceroute on your pocket. Comes really handy especially on home networks.

Wikipanion. Access Wikipedia from a stand-alone app. Handy every now and then, especially if you don’t want to access (and crash) Safari just to quickly check something out.

WeekOtY screenshot

Asus WL-500W Wireless Router

WL-500W Wireless Router closeup

NOTE: This article concerns firmware version 1.9.85 and prior ones. Newer versions may suck more/less and address some of the issues mentioned here.

WL-500W Wireless router is Asus’ offering for users wanting the next generation wireless speed today. Based on draft N-specs, the max speed is around 300 Mb and it should skate circles around 11g devices even in average speeds. Some of the features the device has to offer, in addition to N-speeds: WPA/WPA2 encryption, RADIUS-support and wireless bridging. There are four ethernet-ports, but unfortunately none of them support gigabit speeds. For configuration Asus supplies a web-based interface for the unit.

The router also has two USB-sockets, which can be used for several purposes. First of all, there’s an in-built print server, so you can share an USB-printer for network printing. WL-500W also supports webcams, so you can hook up a webcam to an USB socket. This allows you to watch the camera via web browser. There’s also Security mode, which allows attached webcam to act as a surveillance device, monitoring and taking images whenever movement is detected.

External drives connected to USB slots can be shared over the network with FTP-server, and WL-500W also has media sharing features as well, so you can stream the media files on connected storage. One special feature Asus advertises is called Download Master. This is related to an in-built BitTorrent-client the router has. You can assign torrent-files to the router, and the files will be downloaded on connected USB-storage. This way you can download files separately from your desktop computer: just assign a torrent file to the router and WL-500W will do the rest.

I’ve yet to test some of the router’s advanced features, such as webcam support and bittorrent-server. On my network, the WL500 first served as a wireless bridge, so there was no need for the advanced stuff. After a while I changed the network topology, and made WL-500W the primary access point, but haven’t managed to test the advanced features still. No chance to test the webcam-support due to a lack of webcam, and haven’t had time to try out the Download Master-features. I’ll try to check these both out someday, although Download Master being Windows-only limits it’s usefullness a bit.

Based on my initial experience with WL-500W and bridged-mode, I had very mixed feelings towards it. On the other hand, it had a nice feature set, was theoretically very fast and got the job done. On the other hand, it had numerous issues with speed and reliability that severily limited is usefulness. With first few firmware revisions even the wired port throughput was remarkably bad. To be exact, the performance was equivalent to an ancient 14 kbps modem. Or less, since modems at least managed to keep the transfer somewhat steady. The performance on those router ports would start ok, but soon slowed down to a crawl. This issue made WL-500W basically useless for… well let’s say… anything. Even web browsing was out of the question, as the connected computers generally managed to load the first page and choked on the following ones, regardless of the site.

Fortunately, Asus did not give up on device firmware, and managed to fix most of the issues. By the time they released version 1.9.85, the performance had improved and I generally did not experience the same problems the prior versions had. In fact, the operation is quite stable now: the router works much better, both as a wireless bridge and as a wireless access point.

Even though the router is reliable for everyday use, I’ve yet to successfully complete a firmwire update via the web interface. Unfortunately the process is as unreliable as it is easy. To this date I haven’t been able to complete the update without having to go through the device recovery process. Granted, I might be hideously bad at this, but it just doesn’t work the way it should. I’ve even tried several browsers, no difference. After a new firmware is uploaded from the web interface, WL-500W starts the update and ends up with a red light orchestra. The device keeps blinking all the lights and stops responding to anything. In order to fix this the device must be put into recovery mode and firmware needs to be deployed with Asus’ own flash recovery program. Afterwards, everything is ok.

When handling firmware updates using the Asus program, there are no problems at all. Using web update, problems are all you’ve got. Unfortunately, like all Asus software, the Firmware Flash -utility is Windows-only. Linux and Mac-users are out of luck, and have to upload the firmware using other means, such as TFTP.

iPod Touch Software 2.0

iPod Touch. [ image courtesy of Apple ]

Much more to touch

On 11.7 Apple released the hyped 2.0 software version of iPhone software. The following day the update also became available for iPod Touch users, costing 10$ (7,99e). As the update brought many new features, I decided to shell out the cash and try out the new software.

UPDATE: I also covered the iPod/iPhone software update 2.1, so remember to check that one out too.

I’ve now played with 2.0 for a few days and while it is a great improvement over the previous version, it’s also surprisingly lacking in many areas. As some of the long known issues haven’t still been fixed, it leaves me to wonder if they just ran out of time or just plainly ignored these. More on that later. Let’s see the good things first.

NOTE: Focusing on iPod Touch here. I don’t own an iPhone yet, so no comments regarding the topic can it make toast or not and would making toast be an essential part of the mobile experience or something that all other smartphones either have or should have. There. (Replace toast with MMS, bluetooth access, user replaceable battery etc.)

The big thing of 2.0 software is, of course, the AppStore. When iPod Touch first came out, all it had was pretty much the standard iPod features (music, photos, videos) besides Safari and a calendar you couldn’t modify. Can’t recall if contacts were part of the original package or not (probably were), but doesn’t matter. In the beginning of 2008 Apple released a software update that brought Mail and Notes alongside few other apps in exchange for your money. Around then iPod Touch was starting to be more than just a fancy iPod and early February I bought mine.

Despite of the update, there still wasn’t much besides mail and web you could use Touch for PDA-wise. Google Maps, Notes and Weather. Of course, Jailbreaking (modifying the iPod so that third-party software could be installed and on iPhone also allowed to unlock the phone) gave access to many other applications for those who bothered going that route. I didn’t, since I decided to see first what the announced AppStore would bring on to table.

iPod Touch menuTouch 2.0 loaded up

Store of Dreams

Now the AppStore is here, bringing hundreds of free and commercial applications for iPod Touch and iPhone owners everywhere. They have still a long way to go as it takes time before the developers get to know the platform and start cooking up truly innovative and useful software. It’s a start of a long run.

Currently the App Store offers hundreds of programs, some of them free and others ranging from 1€ to around 80€. Unfortunately there is no way of testing the program before purchase, so it’s a bit of a gamble. As time goes by and the reviews start piling up it becomes a bit easier to choose.

Due to being a cheap bastard I haven’t invested a dime in applications yet (Besides the 2.0 upgrade). Luckily there’s plenty of free software and I’ve managed to get something to throw at my iPod. Here’s a few examples:

NetNewsWire: version of the popular Mac RSS-reader. Brings RSS feeds to Touch.

Evernote: Client for the Evernote online service. Allows you to save webpages, audio, pictures and text as notes you can tag and search.

Aurora Feint: A puzzle game with a few RPG-elements. Kind of like Puzzle Quest.

Remote: Apple’s software for remote controlling your iTunes-library. Now you can change tracks while lying on your sofa.

iTunes free appsThe price is right

What else is there?

All right, we’ve covered the App Store. Does the 2.0 bring anything more to the table? Well, there’s Exchange and pushmail-support, for instance. Now with the introduction of Apple’s MobileMe-service your calendar, email and contacts are automatically pushed to your devices. Theoretically, that is. Currently the entries are instantly sync in MobileMe, iPod Touch and iPhone, but there’s a 15 minute delay on computers. So, not quite as pushy as it was supposed to be. But hey, it works. After they get first get some reliability to MobileMe, my life’s not dependant on instant push.

On Exchange support I can’t say much as I don’t use Exchange. Supposedly it works and works quite well, but not without some issues. Other changes include the fancy ability to finally delete multiple messages on Mail, ability to save images from web or email, support for multiple calendars (now with colors too) and a scientific mode for calculator.

As you can see from the images around this article, 2.0 software also allows you to take screenshots. Screenshots are saved under Photos and are taken by holding down the Home-button and pressing power-button.

Six Things Still Not Cool

  1. No Copy & Paste
  2. Despite all the added features, iPod Touch’s software has a long way to go. It’s filled with many little things that just cry to be fixed (even more so on the iPhone side, or so I hear) . But, 2.0 update wasn’t the cure here. First of all, no copy & paste. Still. This can hardly come as a surprise since there’s never been. I can understand why it’s sought after and find myself wishing for it every so often.

  3. No native keyboard for you
  4. The second annoyance I’m listing concerns probaby only my fellow Europeans, or at least the Scandinavian ones. European languages tend to have their own special characters which are needed every now and then. for example, in finnish (and swedish too) the ones you mostly need are a-umlaut (ä) and o-umlaut (ö). So, it would make sense – now that the software supposedly has a finnish keyboard layout – that those keys would be available easily. No dice. The way to go is holding down letter a (or o) until a pop-up menu comes up and you get to pick the letter there. Mighty handy and slows your writing to a crawl. Now that also iPhone is available in Finland you’d think they would’ve fixed it. I mean, they have support for chinese which requires a little bit extra than just adding two keys…

    Finnish iPod-keyboard.Typing the Finnish way: fast as lightning and twice as accurate.

  5. Notes and todo crippled
  6. Onward. No way to sync your notes. No sync whatsoever. Which is weird because the Mail-application in Leopard supports notes. currently you can’t do anything with the notes you write in Touch. You can’t email them or even copy the text elsewhere since there’s no copy & paste. Sure, they work as Notes on your iPod, but this limits the usefullness of Notes a great deal.

    As for Todo-tasks, iPod Touch doesn’t even come with an Application that supports Todo. Which is kind of a basic feature on every other gadget out there, ranging from PDAs to phones. App Store partially corrected this as now there are like 10 different solutions, but the fact is that none of them support the Todo-tasks built in OS X 10.5 Leopard’s mail client. Why Apple didn’t think of these in the first place is beyond me. Sure, lots of more high-priority stuff to do, but these have been missing since day one.

  7. Cry me a Wifi-switch
  8. This is the smallest of my complaints, but here goes: there’s currently no way to turn wifi on and off fast. Want to switch off wireless? Tap settings, then Wi-Fi and then the off-switch. Not a big deal, but since Wi-Fi’s a bit of a power-hog you need to switch it off every now and then to conserve battery. It would’ve been nice to do this with a single tap instead of three.

  9. Invisible wall
  10. As for Application Store, the developers weren’t given free hands and it shows. Apps can’t run on background yet and as far as I know there’s currently no way for to access the low level functions of the operating system (They can’t add those two mighty keys to keypad, for example and my guess is that they can’t do the wifi-button either). On Apple’s side I can see why they’ve put the boundaries, but only time will tell if it was a good choice or a bad one.

Final Thoughts

On many levels the 2.0 update is great and definitely an improvement over the previous software version. Well worth the money for iPod users as well. Unfortunately while the 2.0 version brings a lot of new features, it doesn’t fix many of the shortcomings of the previous version. Now we’re in a situation where more features are added to the soup with their own bugs and gripes in addition to the old ones people have been crying about ever since day one (copy & paste etc).

If you own an iPod Touch (or iPhone) with 1.X firmware, you should definitelly upgrade. I just hope the future updates focus more on fixing instead of adding. The platform was great, now it’s even better and by improving those small things it could achieve all that it’s set out to be.

Thoughts on Wii

Wii

Wii want the funk

I was one of the lucky ones in Finland who managed to secure themselves a Wii on launch in December. I pre-ordered it apparently just in time as some who ordered later ended up empty-handed despite the pre-order. Now that the console is almost a year old here and I’m sending mine for repair, it’s the perfect time to finally publish this article I wrote about six months ago…

First thing I noticed about Wii (no surprise), was the size of the console. Best way to visualize it is to stack two DVD-cases together. That’s how big it is and you can place it either horizontally or vertically. The package comes with a stand which adds a bit to the height.

The console is white. No other colors available yet. Many have said that the design and color remind of Apple’s products and I kind of agree. The stand is grey and the disc slot has a black cover. Which really looks out of place, although occasionally it’s masked by that awesome looking blue light you might’ve seen in pictures and ads. Overall I liked the appearance a lot.

I had more than few negative things to say about Xbox 360′s noise. For Wii it’s the other way around. You can hardly hear it after powering on and the disc drive isn’t loud either. You can certainly hear the drive being accessed, but it’s nothing compared to Xbox 360′s disc drive. Probably about the same level as PS2 as far as drive noise is concerned.

Wii

Wii continues the fine trend of humongous power adapters that the Xbox 360 started. The grey colored power brick is about 1/3 of the console. Still, it’s no match for the champion, in both size and stature.

There are two USB-ports, but no Ethernet-port. The console has built-in WLAN, however, so those wishing for Internet access need to either have wireless gear or buy a USB to Ethernet-adapter Nintendo and a couple third-party vendors are selling.

Being fully backwards compatible with GameCube games and accessories, Wii has slots for GameCube controllers and memory cards. In addition the front panel has a Secure Digital slot, which you can use to view pictures or play music from your SD card. You can also save data from Wii to SD memory card, but that has limits. You can’t store GameCube saves there, for example (why not?). The legacy ports for GameCube accessories are located on top of the console, behind a hatch. Which is, quite frankly, not the most aesthetic place to put them. The GameCube stuff sticks out like a very lame console modification gone wrong, especially with the Wavebird wireless receivers. I understand that the controllers can’t be hidden, but what I don’t understand is why you can’t close the GameCube memory card hatch. Now there are two different hatches open when playing Cube games, one of which could’ve been avoided by making the console just a little bit taller. Sure, you can remove the hatches (in fact, you have to, if you plan to use Cube stuff in a horizontally placed console), but the stuff still sticks out and the surface around the ports is black.

Wii memory card slots

Wii has 512mb of internal memory. This is used for game saves and all other content you might want to store there. Except GameCube saves, you need to buy a GameCube memory card for them. Which is nice. Good luck finding those after few years while used GameCube games continue to be available. I hope future software updates will fix this. The internal memory is addressed in available blocks (like in GC memory cards) so the use of space is really vague. It might be useful knowing the available space in megabytes too instead of just blocks…

My eyes! It’s not in high definition!

Three common complaints about Wii:

  1. It’s GameCube 1,5!
  2. There’s no HD!
  3. It’s just a gimmick

One is mostly wrong, second is true and the jury’s still out on the third one. There is no HD support. The highest resolution you’ll get is in SD: interlaced 576 in Europe and elsewhere you’re limited to 480i. Fortunately, most Wii games support progressive scan, which improves things a bit and by using component cables you can get progressive scan 480p, considered ED (enhanced definition).

The first complaint originates from Nintendo’s announcement that Wii uses the same architecture as the GameCube. Despite of that, calling it GameCube 1,5 is plain dumb. Pentium processors have been based on same architecture starting from the first one. Same goes for other x86-processors. What this basically means that the processors are technically able to run the same software. An old 486-computer could technically run latest version of Windows. In reality I couldn’t, of course, due to lack of processor speed and memory. Still, there are no architectural limits to prevent it. Therefore, same architecture makes Wii capable of running GameCube’s software. It doesn’t mean that it’s an overclocked version of it. Calling Wii an updated GameCube is like calling Xbox 360 a glorified version of my Apple iBook G3 from 1999. A bit exaggerated comparison perhaps, but both are based on PowerPC-architecture.

That being said, from a technical standpoint, Wii pales in comparison to Xbox 360 and PlayStation 3 in raw power. In addition, Wii is limited in it’s output: For NTSC-consoles, interlaced 480 and progressive 480 are the best it pushes out. In PAL-regions where the typical horizontal resolution is a bit higher, you get to choose between 576i, 480i and 480p. No progressive 576.

Included cables are the standard composite ones. Meaning you have to pretty much invest in better ones. If you want the progressive output, you need component cables. Otherwise, S-video or RGB-scart are also an option although for some reason Nintendo believes that PAL-region gamers do not need S-video support.

As for the third complaint, although many games bring nothing new to the table excep for the waggle, it’s hardly the console’s fault. People said the same thing about early Nintendo DS games and the console, but look at it go. It’s still the definitive handheld and no end in sight. I agree that Wii-developers could come up with more than just minigames, but the console is still young. Year 2008 should give us some answers.

Wii Remote

Wiimote!

Probably the most hyped up thing above Wii is the controller. Or controllers, to be precise. The main controller is called Wii Remote. It’s a bluetooth capable remote-shaped controller with built-in accelerometer and potentiometer. These fancy words mean that Wii remote senses both the speed it’s waved at and the angle it’s placed.

The controller also has a pointer function. When you point at your TV with it, it senses your position and where you’re pointing at. To achieve this, a small infrared camera is used. The camera records the infrared signal the Wii sensor bar emits. The sensor bar itself is placed above or below your television and gets its power from Wii.

Bluetooth is used for communications between the console and controllers. You can pair multiple controllers with Wii, but only four can be used simultaneously. The Wii remote also has rumble function, a small speaker and a few kilobytes of memory to store your own avatars (called Mii).

As a precaution, the remote comes with a hand strap. The originals have already been changed to stronger ones, since there were few cases of them possibly breaking. Despite of this, people continue to have completely understandable incidents with the console, such as cracked tv screens (Letting go of the controller really sounds like a plan) or twisted ankles (for playing with high heels on… must’ve been a surprise). Survival of the fittest, I guess.

Now you’re playing with power

After switching the console on, you’ll be greeted with the initial setup. Like on Xbox 360, update & reboot was necessary before completion. The updating was a fast process, but no info about whatever it did was given.

Wii menu
The Wii main menu consists of little tv-screens called channels. Initially there are a handful available and there are going to be many more. When I got the console in December, the available channels were disc channel (Starts Wii & GC games), Mii channel (create and manage your avatars), Photo channel (view photos) and shop channel (spend money).

Since then, additions have been News channel, Weather channel, Internet channel (web browsing using Opera browser) and Everybody Votes-channel (vote about all kinds of things and view results worldwide). Both the Weather and News channels have a really cool feature of viewing the entire globe, being able to zoom in and seeing what’s happening and what’s the weather like in, let’s say, Shanghai.

Shop channel
Shop channel is your gateway to Wii’s virtual console, a heaven for old-school gamers. You can buy games for old consoles – such as NES, SNES and Sega MegaDrive (Genesis for US) – and play them on your Wii. Basically, legal emulation. Prices range from 500 to 1000 points, with N64 games being most expensive and 8-bit games the cheapest ones. You either need to buy a points card from a store or a credit card to buy anything from the Shop Channel. Included with the purchase is also a digitized version of the games manual. Virtual Console games are added to Wii menu as new channels and you’re bound to run out of channel pages eventually if you’re going to buy a lot of VC games. You can use either the GameCube controller or the Classic Controller for these. NES games can also be played with a Wii remote turned sideways, so you can re-experience the ergonomic joy of old 8-bit controllers.

Now all I need is a third-party to bring back TAC-2 controller for Wii. That Commodore 64 joystick made your hands feel the same pain as your characters in games. That level of immersion hasn’t been achieved ever since…

Xbox 360

Xbox 360

One side of the next generation

A couple months ago I was offered a nice deal on Microsoft’s latest console and couldn’t resist. So, even though most of the current games really aren’t my cup of tea, here I was, a brand new owner of Xbox 360 Premium edition.

The major difference between the two editions is the hard drive. The cheaper Core edition doesn’t have one. In addition the Premium edition packs component cables, a wireless controller and a headset with microphone.

The console itself is roughly the same size and weight as the original Xbox. You can place it either horizontally or vertically. It looks more elegant than the previous one and is available in just one color, white. I like the color, but it probably bums those who demand even their toilet paper in black because it’s so much better. Fear not, Microsoft has released a black one under the suitable name of Elite Edition. The elite edition also brings a 120 Gb hard disk and HDMI support.

While the Xbox had internal power supply, Xbox 360 has a huge external one. That’s right, folks. It is huge. It’s about the height of Nintendo Wii and weighs about as much. Fortunately it is easy to hide and forget.
Power supply

The thing you can’t forget is the noise. Xbox 360 is the loudest console I’ve ever owned (or used). The noise varies a bit on whether you’ve placed the console sideways or upwards but remains nevertheless, and I’m talking about idle noise here. Whenever a game or something else that’s processor intensive is running, it turns up a notch. When you put a disc inside, the DVD drive steals the show, rocking like a hurricane. If I had my consoles in a cabinet or something, it wouldn’t be so much of an issue I guess.

Having the console only a couple of feet away isn’t helping either. Those who have computers with turbines for cooling or tend to have volume buttons stuck on loud are going to be pleasantly surprised by the fan noise. I was plain bothered. In all honesty, I have to say that from what I’ve read, there seem to be differences in noise levels. Some Xbox 360 units are reported much quieter than others.

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X-Arcade

X-Arcade controller closeup

Put some oomph in it

As one might guess from the looks of it, X-Arcade is a controller. To be precise, a arcade game controller. In addition to doubling as a gym weight it claims to bring the true arcade feeling to your home. No more playing old arcade games with puny keyboards that have no feel at all, X-Arcade is the way to go.

This piece of gear is brought to you by Xgaming. The manufacturer sells two versions of it, Solo (Smaller, single player model, retails for about $100) and Dual (wider 2 player one, priced at $130). Dual version is the one I’ve been meddling with and writing about. Solo is almost identical, except it naturally has buttons and a joystick for one player only. Priced that high they certainly are not the cheapest controllers available, but to balance the price tag you get a high end quality controller with a lifetime warranty. Some might say it’s an investment (then again, some might not).

X-Arcade works with a very wide range of systems, ranging from Dreamcast to PC although you have to shell out some cash to buy the necessary adapters as X-Arcade ships with just one (in this case, PC). My tryout is limited to PC, as I had only the PC adapter available. The X-Arcade PC adapter is connected to PC’s standard PS/2 keyboard connector. The controller has a built-in PS/2 plug which allows pass-through for your regular keyboard so you don’t need to juggle wires just to be able to use keyboard.

So. Now that you have a controller like this, this is strictly old school. You’re not going to use it to play that new 3D-shooter you’ve been waiting for ages (Well you could, but where’s the fun in that?). The proper way to use X-Arcade is to kick up MAME and lay back with some retro gaming. Other emulators may be acceptable too, it might be interesting to play Super Mario Bros with this. For MAME use, there’s a nice application called GameEx which gives you a easy-to-use, nice looking frontend to use MAME with.

GameEx brings easy access menus to MAME that can easily be operated with X-Arcade (or any other controller). This essentially removes the need to use mouse to switch between games. GameEx has a nice category-based system for displaying the titles, you can for example choose to view all games in your library by name or from certain year or by genre. It also has many other features such as music playlists, news reader and video player. GameEx is ideal for home theater PC solutions as tuse of mouse is not necessary in the menu driven interface.

X-Arcade Dual (click for larger image)

Armed and dangerous

Once the software’s tuned up, it’s time to play and this is where X-Arcade is expected to shine. The controller is rather heavy (in fact, the manual suggests the weak to hit the gym) and this has a few advantages. Weight helps in achieving that sturdy arcade feel and you don’t need to worry about controller sliding around the table. The size also makes it potentially a ergonomical nightmare if you place it on a high table and sit much lower yourself. The joystick and buttons can be a strain to your wrists when playing for long amounts but I suspect this is nothing new for those having used similar controls in arcades.

Both the joystick-part and the buttons have a nice feel in them and there’s certainly no need to worry about them breaking up in middle of intensive gaming. There are 8 regular buttons for each player on top of the controller plus 2 buttons for choosing 1 or 2 player mode. X-Arcade also has a button on both sides so there’s no need for compromises even on pinball games, which I thought was a nice touch. The controller is fully programmable, but I did not test those features as the basic setup suit my needs.

I have to say that X-Arcade really does keep it’s promises. If you’re a fan of arcade gaming and don’t mind the price, this controller is the way to go. Xgaming has game adapters for most recent systems available and plan to add support for upcoming ones as well. Currently they are working on Xbox 360, PS3 and Nintendo Wii support. Playing emulator games never had the shine of the originals when sitting in front of a keyboard, but X-Arcade manages to bring some of the magic back.

GameEx is an equally good piece of software to tag along. Having a dedicated computer with X-Arcade hooked up on a TV running GameEx, what else you need? Although real hardcore gamers probably won’t be satisfied unless the setup is built in a real arcade cabin (Xgaming has one for sale)…

AdapterGameCube adapter